AI Insights · Timothy · January 2022
Top 5 Cat Games Performance in Middle East Q4 2021
In Q4 2021, the top 5 cat games saw notable trends in downloads, revenue, and active users on a unified platform in the Middle East. The data reveals a dynamic landscape for these popular apps.
In Q4 2021, the top 5 cat games experienced varying trends in downloads, revenue, and active users across the Middle East. Here’s a closer look at the performance of these apps:
The Battle Cats from ponos corporation saw its weekly revenue peak at approximately $7.6K in mid-October. Weekly downloads varied significantly, with a high of 1.4K at the start of October and a low of 569 in early November. Active users remained relatively stable, oscillating between 4.2K and 5K throughout the quarter.
My Cat – Virtual Pet Games by Akita Limited Liability Company maintained a steady weekly revenue, peaking at around $3.6K in late September. Downloads fluctuated, starting strong with 2.5K in late October, dipping to 250 in late November, and rebounding to over 2K in the last week of December. Active users showed a downward trend from 22K in late September to around 14K in mid-November, before climbing to 16.6K by the end of December.
Talking Tom Gold Run from Outfit7 Limited experienced a revenue peak of $2.5K in late November. The app saw a consistent download trend, starting at 36K in late September and reaching 33.6K by the end of December. Active users remained robust, ranging from 563K to 608K throughout the quarter.
My Talking Angela 2, also by Outfit7 Limited, had a revenue peak of $2.3K in the last week of December. Downloads were strong, starting at 57.8K in late September, with a notable rise to 63.6K by the end of December. Active users showed a slight decline from 340K in late September to around 319K by the end of December.
My Talking Tom 2, another hit from Outfit7 Limited, saw a steady weekly revenue, peaking at $1.9K in late September. Downloads were highest at 61.6K in late September, dropping to around 32.8K in late October, and rising again to 54.7K by the end of December. Active users were consistently high, ranging from 615K to 696K throughout the quarter.
These insights, sourced from Sensor Tower, highlight the dynamic performance of cat-themed games in the Middle East during Q4 2021. For more detailed analytics and insights, visit Sensor Tower.